Search Issue Tracker
Fixed in 1.3.X
Votes
0
Found in [Package]
2019.2.0a5
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1182159
Regression
Yes
Timeline Window does not detect selected Timeline asset when double-clicking the asset
How to reproduce:
1. Open user's attached project (New Unity Project.zip)
2. In Project Window double-click on "New Timeline.playable" asset (repeat this step if the problem is not reproducing)
Expected result: Asset name appears in the Timeline Window
Actual result: Asset name does not appear in the Timeline Window
Reproducible with: 2019.2.0a5, 2019.2.6f1, 2019.3.0b3, 2020.1.0a4
Not reproducible: 2019.2.0a4
Notes: Could not reproduce on 2017.4.32f1, 2018.4.9f1, because this feature (fast opening by double-clicking on playable asset) was not yet introduced
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment