Search Issue Tracker
Fixed
Fixed in 2022.2.0f1, 2023.1.0a18
Won't Fix in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.3.40f1
2021.2.12f1
2022.1.20f1
2022.2.0b12
2023.1.0a15
Issue ID
UUM-17672
Regression
No
Timeline stops when any recorded Animator is culled
Reproduction steps:
# Open the attached project
# Open the Timeline window (Window > Sequencing > Timeline)
# Enter the Play Mode
# Observe the Timeline
Expected result: The Timeline doesn’t stop
Actual result: The Timeline stops after the “Cube” is out of the camera’s view
Reproducible with: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Resolution Note (2022.1.X):
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.
Resolution Note (2021.2.X):
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.
Resolution Note (2020.3.X):
We will not be fixing this bug in this version, since it is a change in a longstanding behavior, which could potentially negatively impact existing projects.