Search Issue Tracker
Won't Fix
Won't Fix in 1.7.X
Votes
0
Found in [Package]
1.7.1
Issue ID
TB-120
Regression
No
Timeline MarkerTrack gets assigned when turning on the "Show/Hide Timeline Markers" Setting
How to reproduce:
1. Open the attached "1410615.zip" project
2. Open the "New Timeline" Playable Asset using an IDE
3. Find "m_MarkerTrack: \{fileID: 0}" in the code
4. Double Click on "New Timeline" Playable Asset in the Editor to open the Timeline Window
5. Turn on and off the "Show / Hide Timeline Markers" Setting and Save
6. Focus your IDE and look for "m_MarkerTrack: \{fileID: 0}"
Expected result: "m_MarkerTrack: \{fileID: 0}" is found and "fileID" stays 0
Actual result: "m_MarkerTrack: \{fileID: 0}" is assigned a value, meaning the marker didn't get unassigned
Reproducible with: 1.2.18 (2019.4.38f1), 1.4.8 (2020.3.34f1), 1.6.4 (2021.3.2f1), 1.7.1 (2022.1.0f1, 2022.2.0a12)
Note:
- Reproducible on a new project
- To verify that it is reproducible on other streams, new projects were created
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (1.7.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation