Search Issue Tracker
In Progress
Votes
2
Found in
1.8.8
Issue ID
UUM-133521
Regression
No
Timeline first Clip offset is not accounted for when Apply Scene Offsets is used in Play Mode
How to reproduce:
1. Open the project “IN-111710_Timeline”
2. Enter Play Mode
3. Select the “Robot …” Game Object in the Hierarchy
4. Open the Timeline tab, Window → Sequencing → Timeline
5. Make sure the first Timeline is unmuted while the other two are muted
6. Press Play in the Timeline tab
7. Observe the Game View tab
Expected result: The character starts off the animation offset to the left side of the Game View tab
Actual result: The character starts the animation in the middle of the Game View tab, with no offset on the x-axis
Reproducible with: 2021.1.0a1, 2021.3.56f1, 2022.3.66f1, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: In Edit mode, the offset works as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Add comment