Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b2
2018.4.8f1
Issue ID
1183854
Regression
Yes
Timeline Activation clips can not be modified during runtime
To reproduce:
1. Open the user's attached project
2. Play the "SampleScene" in the Editor
3. Slide the first slider until the cube shows up
4. Slide the second slider until the cube disappears
5. Build and run on Mac/Windows/Android/iOS and repeat steps 3 and 4
Expected: The behavior is the same on Editor and Player
Actual: The cube does not disappear on Player
Reproduced with: 2020.1.0a5, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2018.3.14f1, 2018.3.0b2
Not reproduced with: 2017.4.32f1, 2018.2.13f1, 2018.3.0a11, 2018.3.0b1
Regression started in 2018.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
after changing the asset, a playableDirector.RebuildGraph() call is required in the player.