Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2020.1.0b7
2020.2
Issue ID
1243754
Regression
No
Time pattern uses '.' as a TimeSeparator instead of ':' when the OS language format is set to Norwegian
How to reproduce:
1. Change the OS date and time format to Norwegian Bokmål (in Windows 10: Control Panel -> Clock and Region -> Change date, time, or number formats -> Formats -> change the format to Norwegian Bokmål).
2. Open the attached project (case-1243754.zip)
3. Enter Play Mode
Expected result: the date printed in the Console window is of format dd.mm.yyyy hh:mm (colon in the time)
Actual result: the date printed is of format dd.mm.yyyy hh.mm (dot in the time)
Reproducible with: 2018.4.22f1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2017.4.40f1 (CurrentCulture always set to English)
Notes:
The issue would seem to occur when OS date format is set to be separated by '.' symbols and time to be separated by ':' symbols. However, the issue only occurred with the Norwegian language format and not with other similar formats (for example, Russian).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Resolution Note:
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this issue.