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Won't Fix
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
2023.2.0a1
Issue ID
UUM-10662
Regression
No
Time.captureDeltaTime is ignored when paused and stepping frame-by-frame
How to reproduce:
1. Open the attached project ("IN-8527-repro.zip")
2. Enter Play Mode and observe that Time.deltaTime is equal to Time.captureDeltaTime
3. Pause, use the Step button to advance by one frame, and observe that Time.deltaTime immediately changes to the value of Time.fixedDeltaTime
Expected result: When Time.captureDeltaTime is set to a non-zero value, it should take precedence over Time.fixedDeltaTime when Paused in Editor
Actual result: Time.captureDeltaTime causes the engine to report a specific, fixed Time.deltaTime to all scripts on Update, regardless of how much actual time has elapsed
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Reproducible on:
macOS 12.4 (Intel)
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.