Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0f3
Issue ID
824105
Regression
No
[TiltShift Shader] - SmallDiscKernel Samples Array is not used to Improve the Performance
To reproduce the issue follow the steps:
1. Create new project
2. Import Standard Image Effects assets package
3. Open "TiltShiftHdrLensBlur" shader
4. "SmallDiscKernel" array is not used to boost performance in the following code (etc. low quality setting)
Expected/Suggested behaviour:
DiscKernel could be replaced with SmallDiscKernel array in Low Quality setting to boost performance for mobile devices.
Reproduced in 5.2.2f1, 5.4.0f3, 5.3.0f4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode
- The alpha blending of transparent objects rendered to a RenderTexture is not rendered correctly in the Game View when in Play mode
- Scrolling on a default ScrollView in a WebGL build is too sensitive when compared to other platform builds and the Editor
- "Fix All" button does not disappear after applying fixes when setting up DXR
Add comment