Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.0.0-preview.2
Issue ID
1146955
Regression
Yes
Tile's Sprite becomes stretched when imported with 2D Animation package installed
Reproduction steps:
1. Open the attached project named "Case_1146955"
2. Open the SampleScene and Observe the Scene view
Expected result: Tile's Sprite is behaving normally
Actual result: Tile's Sprite is stretched out
Not reproducible with: 2018.3.0a1, 2018.3.0b9
Reproducible with: 2018.3.0b10, 2018.3.14f1, 2018.4.0f1, 2019.1.1f1
Could not test with: 2017.4, 2019.2, 2019.3
Notes:
1. Could not test with 2017.4 due to a lack of a Package manager
2. Could not test with any of the 2019.2 or 2019.3 versions due to an error message which is thrown right after 2D Animation package is installed
3. The issue appears when using 2D Animation 2.0.0-preview.2
4. If the 2D Animation package was imported after the Tile's Sprite, Reimporting all assets will break it
Comments (1)
-
Rijicho_nl
May 03, 2019 13:40
The issue also appears when using 2D Animation 2.1.0-preview.2 (on Unity 2019.1).
Why is the voting for this disabled...?
The source issue of duplication, which is resolved, seems different from this one.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1142725