Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.2f1
Issue ID
1069022
Regression
No
[Tilemap] Scene View Camera focuses on the 0.0.0 position each time a Tile is selected In the Tile Pallete Window without a tool
How to reproduce:
1. Create a new 2D Project
2. In the Hierarchy Window create a new Tilemap
3. Open the Tile Pallete Window and create a new Pallete
4. Add any sprite to it and close the Window
5. Reopen the window and click on any tile
6. Observe the Scene View
Expected result: Selecting any of the tiles in the Tile Pallete do not shift the Camera
Actual result: Selecting any tile without selecting any of the Pallete tools shifts the camera to the 0.0.0 position
Reproduced in: 2018.3.0a8, 2018.2.3f1, 2018.1.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment