Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.3.0b1
Issue ID
952529
Regression
No
Tilemap Move causes incorrect tile to appear under selection
Moving a Tile on a Tilemap can cause the incorrect sprite to briefly show up as the tile you wish to move
Reproduction Steps:
1. Download + open the attached project (Scene: HelloTile)
2. Paint some type of tile
3. Click on the 'Select Tile' Tool
4. Select a single tile that uses a different sprite from the one you just painted
5. Click on the 'move' tool
The selected tile should change its sprite to be that of the tile you last painted.
This seems to be only temporary as once you have moved the tile the sprite changes back to the correct one.
See attached gif for a demonstration!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment