Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1304936
Regression
No
Tilemap does not invoke Tilemap.tilemapTileChanged event when Tilemap component is reset
Reproduction steps:
1. Open attached project "1304936.zip"
2. Open "SampleScene"
3. In Tile Palette use the paint/move or delete tool to modify TileMap in Scene View
4. Notice messages in the console
5. In the Hierarchy window, select "Tilemap" under "Grid"
6. In the Inspector window right-click on the Tilemap component and press Reset
Expected result: After the Tilemap component reset, the same console messages are logged out for changed tiles
Actual result: After the Tilemap component reset, no console messages are logged out
Reproducible with: 2D Tilemap 1.0.0 (2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1)
Couldn't test with: 2018.4.30f1 (couldn't downgrade to a functioning project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5