Search Issue Tracker
Fixed in 2.2.1
Votes
0
Found in [Package]
2.2.0
Issue ID
1361389
Regression
No
Tile Palette window freezes every few seconds after creating a huge amount of GameObjects using GameObject Brush
Reproduction steps:
1. Open the attached "Tilemap_GameObject_Brush_Bug.zip" project
2. Go to Window > 2D > Tile Palette
3. In the Tile Palette window click on Default Brush and change it to GameObject Brush
Expected result: Default Brush is changed to GameObject Brush
Actual result: Default Brush is changed to GameObject Brush and Tile Palette window freezes every few seconds
Reproducible with: 1.6.0-preview.1 (2019.4.30f1), 1.8.0-preview (2020.3.18f1), 2.2.0 (2021.1.20f1, 2021.2.0b11, 2022.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2.2.1):
Fixed in: 2D Tilemap Extras 2.2.1