Search Issue Tracker
Fixed in 2.2.1
Votes
0
Found in [Package]
2.2.0
Issue ID
1361389
Regression
No
Tile Palette window freezes every few seconds after creating a huge amount of GameObjects using GameObject Brush
Reproduction steps:
1. Open the attached "Tilemap_GameObject_Brush_Bug.zip" project
2. Go to Window > 2D > Tile Palette
3. In the Tile Palette window click on Default Brush and change it to GameObject Brush
Expected result: Default Brush is changed to GameObject Brush
Actual result: Default Brush is changed to GameObject Brush and Tile Palette window freezes every few seconds
Reproducible with: 1.6.0-preview.1 (2019.4.30f1), 1.8.0-preview (2020.3.18f1), 2.2.0 (2021.1.20f1, 2021.2.0b11, 2022.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Resolution Note (fix version 2.2.1):
Fixed in: 2D Tilemap Extras 2.2.1