Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1199516
Regression
No
Tile palette gizmo button only shows gizmos briefly
When enabling gizmos via the tile palette toggle, gizmos are only shown for a brief moment.
Steps to reproduce
- Open the attached project in Unity 2020.1.0a14
- Under Assets > Palettes, double-click "Test Palette" prefab
- Select "Layer1" child in the prefab hierarchy
- Observe attached "Tilemap Gizmo" script in the inspector
- Open "Tile Palette" window under Window > 2D > Tile Palette
- Ensure the current palette is "Test Palette" and Active Tilemap is "Layer1"
- Click on "Gizmos" button within "Tile Palette"
Notice issue >> Gizmos are only displayed for a brief moment.
Tested
Windows
Unity: 2020.1.0a14
Package: 2D Tile Map Editor 1.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment