Search Issue Tracker
Fixed
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85848
Regression
Yes
Tile Palette Editor Panels bottom edge is misaligned when opening the Window
Steps to reproduce:
- Create a 2D URP Project
- Open the Tile Palette (Window > 2D > Tile Palette)
- Observe the misaligned Window edge on top of other UI Elements
Actual results: The Tile Editor panels bottom edge that is draggable is on top of other UI Elements and can be dragged and reset
Expected results: The draggable edge is in the same position as the bottom edge where different colors indicate the panels end
Reproducible with versions: 6000.0.3f1, 6000.0.25f1, 6000.1.0a2
Not reproducible with versions: 2021.3.45f1, 2022.3.51f1, 6000.0.2f1
Tested on (OS): Windows 11
Notes:
- If issue does not reproduce, resize the Tile Palette Window to about 40% smaller size and repeat the steps again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-83458