Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1
2021.1.7f1
2021.2
Issue ID
1360941
Regression
No
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Open the Tile Palette through Window -> 2D -> Tile Palette
4. Dock the Tile Palette window tab to the Editor so that it stays visible
5. Go to the Scene view
6. In the Hierarchy window, double-click the GameObject "Tilemap" (under "Grid")
7. Observe the tilemap in the Scene view
8. Press the Play button
9. Go to the Scene view again
10. Press the Play button again to stop playing
Expected result: tilemap stays visible in the Scene view
Actual result: tilemap disappears from the Scene view, errors are thrown in the Console
Reproducible with: 2021.1.20f1, 2021.2.0b8
Not reproducible with: 2021.2.0b9, 2021.2.0b11, 2022.1.0a7
Could not test with: 2019.4.30f1, 2020.3.17f1 (cannot resolve errors after downgrading the user's project)
Notes: tile icon sprites appear incorrectly in some instances
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b9