Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.3f1
2020.1
2020.2
2021.1
Issue ID
1277152
Regression
No
There is no way to have 2 instances of AndroidJavaObject with different references
Use cases:
1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent duration for holding onto the AndroidJavaObject.
One returns an AndroidJavaObject from an AndroidJavaProxy method then AndroidJavaProxy automatically calls Dispose() on that AndroidJavaObject outside the developer's visibility or control while other code may need to continue using that AndroidJavaObject.
Workaround script:
public static AndroidJavaObject NewAndroidJavaObject(AndroidJavaObject androidJavaObject)
{
if (androidJavaObject == null)
{
return null;
}
AndroidJavaClass objectsClass = AndroidUtilities.objectsClass;
if (objectsClass == null)
{
AndroidUtilities.objectsClass = objectsClass = new AndroidJavaClass("java.util.Objects");
}
return objectsClass.CallStatic<AndroidJavaObject>("requireNonNull", androidJavaObject);
}
Notes:
Related forum thread: https://forum.unity.com/threads/androidjavaobject-any-way-to-clone-for-separate-dispose-management.967609/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment