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Fixed

Fixed in Next 2022.1/1.7 release

Won't Fix in 1.5.X

Votes

0

Found in [Package]

1.6.2

Issue ID

TB-60

Regression

No

The Timeline does not set back the state of GameObjects after saving a Scene when Timeline window is visible

Package: Timeline

-

How to reproduce:
1. Open the attached project "seq-save-scene-reset-timeline.zip"
2. Open the TestScene (Assets>TestScene)
3. Open the Timeline (Window>Sequencing>Timeline) and place it that you always can see it (like in "Layout.png")
4. Select and expand GameObject "Driver" in the Hierarchy
5. In the Timeline window move the Playhead between Clip 1 and Clip 2 to see it enabling and disabling
6. Select GameObject "Cube" in the Hierarchy
7. Move the selected "Cube" GameObject in the Scene view
8. Select GameObject "Driver" in the Hierarchy
9. Save the Scene

Expected result: After the save states are the same as before saving
Actual result: Both Clips are now disabled in the Hierarchy but Playhead still is on Clip 1

Reproducible with: 1.2.0, 1.3.0-preview.7, 1.4.8, 1.5.6, 1.6.2 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a10)

  1. Resolution Note (1.5.X):

    Issue has been fixed in Unity 2021.2. No more patches will be shipped for Unity 2021.1, where Timeline 1.5 is the official version

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