Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4
2019.3.2f1
2019.4
2020.1
Issue ID
1231790
Regression
No
'The texture wasn't created with the UAV usage flag set' error is thrown when reloading a scene
How to reproduce:
1. Open the attached 'project-1231790.zip' project
2. Load the 'Main Scene' scene
3. In the Hierarchy window select 'Directional Light'
4. In the Inspector window enable 'Light CB'
5. Save scene and load the 'Other Scene' scene
6. Load the 'Main Scene' once again
7. Observe the Console window
Expected result: no errors are thrown
Actual result: an error is thrown
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0a8
Not reproducible with: 2020.1.0a9, 2020.1.0b14, 2020.2.0a16
Full error:
Attempting to bind Texture ID 2225 as UAV, the texture wasn't created with the UAV usage flag set!
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment