Search Issue Tracker
Fixed in 2021.3.30f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
1
Found in
2021.3.29f1
2022.3.6f1
2023.1.7f1
2023.2.0b3
2023.3.0a1
Issue ID
UUM-44767
Regression
No
The Texture preview is broken when the Texture Type is not Default and the UI Scaling is less than 200%
How to reproduce:
1. Open the user-attached project “TexturePreview”
2. In the Project window click Assets → Textures → Concrete
3. Observe the preview of the “Ground_Normal” texture
Expected result: The Texture preview is displayed correctly
Actual result: There are black artifacts on the preview
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Reproducible on: Windows 11 Pro with the 3840x2400 and 2560x1440 monitors with 175% and less UI scaling
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment