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Duplicate

Votes

7

Found in

6000.0.17f1

Issue ID

UUM-79256

Regression

No

The texture is black when using a Custom URP ScriptableRenderPass with built-in CopyDepth shader to copy the depth buffer on the texture

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Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/MainScene“ scene
3. Enter Play Mode
4. Observe the Game View

Expected result: There is a preview with red objects in the top left of the Game View
Actual result: The preview is black

Reproducible with: 6000.0.17f1
Couldn’t test with: 2021.3.43f1, 2022.3.45f1 (due to compilation errors)

Reproducible on: macOS Sonoma 14.6.1 (M1 Pro)
Not reproducible on: Windows 11 Pro (22H2)

Note: Enabling the Frame Debugger while in Play Mode fixes the issue and the red objects appear in the preview

  1. This is a duplicate of issue #UUM-79602

    [URP][RG] Incorrect partial blur when using RenderGraph in URP

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