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Votes

0

Found in

2021.3.44f1

2022.3.48f1

6000.0.21f1

Issue ID

UUM-82540

Regression

No

The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL

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How to reproduce:
1. Open the “poc-strcmp“ project
2. Open the “SampleScene“
3. Build and Run for WebGL
4. In the first TextField enter “FOO“
5. In the second TextField enter “foo“
6. Click on the “Compare“ button
7. Observe the numbers under the “{{InvariantCultureIgnoreCase.GetHashCode}}“ label

Expected result: Numbers are the same
Actual result: Numbers are different

Reproducible with: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1

Reproducible on: macOS 14.6.1 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested

Note: Not reproducible in the Standalone build and Editor, so far only reproduces in the WebGL Player

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    On the Web Platform we exclude the culture/language resources which are required for case insensitive comparisons/hashes. If your code depends on the presence of embedded resources, you will need to include them in the build by enabling PlayerSettings.WebGL.useEmbeddedResources. See https://docs.unity3d.com/Manual/webgl-embeddedresources.html

    Today we will be closing this case as designed. Thank you again for taking the time to report this issue.

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