Search Issue Tracker
Fixed
Fixed in 2.X
Votes
0
Found in [Package]
2.5.2
Issue ID
SPLB-260
Regression
No
[Splines] SplineAnimate.Play() in MonoBehaviour.Start() doesn't begin animating objects when PlayOnAwake property is disabled
How to reproduce:
1. Open the “SplineAnimateBug“ project
2. Open the “SampleScene“
3. Open the “Cube“ GameObject in the Inspector
4. Toggle off the Play On Awake property in the Spline Animate component
5. Enter the Play Mode
Expected result: The “Cube“ GameObject starts spinning because the SplineAnimateTest.Start() is calling Play().
Actual result: The “Cube“ GameObject does not spin (seems to be related to script execution order)
Reproducible with: 2.5.1 (2021.3.37f1), 2.5.2 (2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16)
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro
Not reproducible on: No other environments tested
Workaround: Moving the “SpliteAnimateTest.cs“ below the Default Time slot in the “Edit > Project Settings > Script Execution Order“
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 2.X):
Fixed a bug where playing a `SplineAnimate` from a start method would not work.
Fixed for 2.6.x