Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
2018.2.0a3
2018.2.0f2
Issue ID
1061004
Regression
Yes
The smaller mipmaps will contain garbage when Texture Streaming and Crunch Compression is used
To reproduce:
1. Open the user's attached project
2. Make sure all the textures have both Streaming and Compression enabled
3. Build and run the project
4. Observe the Player
Expected result: The smaller mipmaps do not contain any garbage
Actual result: the smaller mipmaps loaded will contain garbage until the bigger ones are loaded/rendered.
Reproduced with: 2018.2.0a3, 2018.2.0f2, 2018.3.0a5
Not reproduced with: 2017.4.7f1, 2018.1.9f1, 2018.2.0a2
Regression started in: 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment