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Won't Fix
Unknown (hidden) 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b3
2023.1.0a4
Issue ID
UUM-11679
Regression
No
The sky is not always baked correctly when swapping the Sky type in the Environment tab
h1. Description
When swapping the sky type in the Environment tab of the Lighting Window, the sky does not seem to correctly update. This is particularly visible when changing the exposure of the PBSky.
See [^sky issues-1.mp4]
See also [Slack discussion|https://unity.slack.com/archives/C06TQ5M4J/p1659562475447029]
h1. Repro
# Get Unity 2023.1.0a3: multitool://revision=481802842a7e&vcs=hg
# Unzip this project: [^broken_sky_gpu_lightmapper_update-1.zip]
# Add the project to the hub
# Optional: edit the manifest.json of the project to point to your local HDRP packages from trunk
# Open the project using the Unity version downloaded at step #1
# Open "Assets\Outdoor Scene"
# Swap the Static Lighting Sky type in the Environment tab of the Lighting Window
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Resolution Note:
Cannot reproduce