Search Issue Tracker
Fixed
Fixed in 2023.3.X
Votes
0
Found in
2023.3.0b4
Issue ID
UUM-61752
Regression
No
The Scene List button is not being highlighted in the Build Profiles window when selected
Reproduction steps:
1. Open the attached “Scene List.zip“ project
2. Navigate to Build Profiles settings (File > Build Profiles)
3. Under Platforms, click on the “Scene List” option
Expected result: The “Scene List” element button is highlighted and has a selected state
Actual Results: The “Scene List” element button remains in unselected state
Reproducible with: 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.2.7f1 (This menu option was only introduced in 2023.3.0b2)
Reproducible on: Windows 10, Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-59941
Resolution Note (fix version 2023.3):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-59941