Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.31f1
2022.3.12f1
2023.1.18f1
2023.2.0b15
2023.3.0a11
Issue ID
UUM-54925
Regression
No
The Rigidbody Component placed in the parent GameObject cannot be found when the child GameObject's Script Component is addressing it
How to reproduce:
1. Open the attached “UnityBugsRepro“ project
2. Open the “SampleScene“
3. Enter Play mode
4. Observe the Console window
Expected result: The “FloorKinematicRigidbody“ and “FloorDynamicRigidbody“ GameObjects start rotating when “Sphere A“ and “Sphere B“ collide with them respectively and the “Rigidbody found“ message will be printed out to the Console
Actual result: The “FloorKinematicRigidbody“ and “FloorDynamicRigidbody“ GameObjects do not start rotating when “Sphere A“ and “Sphere B“ collide with them respectively and the “Rigidbody not found“ message will be printed out to the Console
Reproducible with: 2021.3.31f1, 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- Workaround one: Move the Rigidbody Components from parent GameObjects (“FloorDynamicRigidbody“, “FloorKinematicRigidbody“) to the child GameObjects (“Platform B“, “Platform A“) respectively
- Workaround two: Move the “Platform“ Script Components from child GameObjects (“Platform B“, “Platform A“) to the parent GameObjects (“FloorDynamicRigidbody“, “FloorKinematicRigidbody“) which have the Rigidbody Component respectively
- Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After review we have elected not to address this issue at this time.