Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
In Progress in 6000.1.X
Votes
0
Found in
2021.3.44f1
2022.3.48f1
6000.0.21f1
Issue ID
UUM-82903
Regression
No
The right audio channel completely cuts out in a specific position with the 3D audio when the audio should be playing from both speaker in that position
How to reproduce:
1. Open the “ReproProject“ project
2. Open the “SampleScene“
3. Open the “AudioSource“ GameObject in the Inspector
4. Set the Position X value to “-17.047“
5. Enter the Play Mode
6. Observe the Audio Mixer tab
Expected result: Sound playing from both of the channels
Actual result: No sound from the right channel
Reproducible with: 2021.3.44f1, 2022.3.48f1, 6000.0.21f1
Reproducible on: macOS 14.6.1 (Intel), macOS 14.6.1 (M1/Reporters), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Note: The right audio channel disengage area (margins where the audio completely cuts out for the right ear) for the “AudioSource“ GameObject is [-17,047; -17,04701], and for the “MainCamera“ GameObject [-14.843967; -14.84397]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_remove when opening a project with a corrupted library
- Scene View tab becomes unclickable when opening a message from the Console Window with Visual Studio
- UIToolkit Label color gradient is removed when Outline Width is set to anything other than 0
- The selector disappears in the Project Window when selecting anything in the Inspector Window
- VFX Graph Properties are not rearrangeable when in a Category
Add comment