Search Issue Tracker
Fixed
Fixed in 1.5.x
Votes
0
Found in [Package]
1.5.2
Issue ID
LOC-1128
Regression
No
The Reverse Arrangement checkbox in Horizontal Layout Groups is not respected when changing locales
How to reproduce:
1. Open the attached “localization_issue” project
2. Open the “Broken” scene and enter Play mode
3. Select the “Layout Panel” GameObject in the Hierarchy
4. In the Inspector, observe that the “Reverse Arrangement” checkbox under the Horizontal Layout Group is unticked
5. Observe the arrangement of the colored boxes in the Game window (Left - Red, Right - Green)
6. Select the dropdown menu in the top right corner of the Game view and choose Arabic
7. Observe that the “Reverse Arrangement” checkbox is now ticked
8. Observe the arrangement of the colored boxes in the Game window
Expected result: The order of the colored boxes is reversed (Left - Green, Right - Red)
Actual result: The order of the colored boxes is not changed (Left - Red, Right - Green)
Reproducible in: 1.4.5 (2021.3.39f1, 2022.3.33f1), 1.5.2 (2021.3.39f1, 2022.3.33f1, 6000.0.6f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
Add comment