Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0a16
2020.2.4f1
2021.1
2021.2
Issue ID
1315679
Regression
No
The preview of the Gradient is not changed when reordering Gradient List or Array in the Inspector
How to reproduce:
1. Open the attached '1315679.zip' project
2. Open 'SampleScene'
3. In the Hierarchy select the 'Test' GameObject
4. In the Inspector expand the 'Gradients' list
5. Select the 'Element 0' and drag it to the end of the list
Expected result: The last element in the list has a green gradient
Actual result: The first element in the list has a green gradient
Reproducible with: 2020.2.0a16, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Cannot test with: 2018.4.32f1, 2019.4.20f, 2020.2.0a15 (the list is not reorderable)
Notes:
- The preview of the Gradient elements changes after opening the Gradient Editor or another window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a11