Search Issue Tracker
In Progress
In Progress in 6000.2.X
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2022.3.57f1
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-95826
Regression
No
The Prefab overrides comparison mode Window opens in the wrong place when the Inspector is resized to a smaller width
Reproduction steps:
1. Open the attached “IN-93820.zip“ project
2. Open the “SampleScene”
3. Select the “Cube” GameObject from the Hierarchy
4. Make the Inspector Window the smallest width possible
5. Click on the Prefab Override button
6. Select the “Cube”, “Mesh Renderer” or “Box Collider” overrides
7. Observe the override comparison Window
Expected result: The comparison Window opens either to the left or the right of the overrides dropdown
Actual result: The comparison Window opens on top of the overrides Window making it impossible to select items below
Reproducible with: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Could only reproduce when UI Scaling was set to 150%
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Add comment