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Fixed
Fixed in 6000.0.55f1, 6000.1.14f1, 6000.3.0a3
Won't Fix in 2022.3.X
Votes
0
Found in
2022.3.62f1
6000.0.52f1
6000.1.9f1
6000.3.0a1
Issue ID
UUM-110293
Regression
No
The PostProcessSceneAttribute callback is not invoked when the Player is built more than once
Reproduction steps:
1. Delete the “Library” folder included in the "ReproProj" project
2. Open the project
3. From the menu bar, select “Test > Build”
4. Create a new output folder and select it
5. Wait for the build to finish
6. Confirm that “Post-processing scene after build…” appears in the Console window
7. Clear the Console
8. Repeat steps 3–5 once more
9. Observe the Console
Expected result: Log message “Build succeeded: 87671610 bytes” is present
Actual result: “Build succeeded: 87671610 bytes” does not exist
Reproducible with: 2022.3.62f1, 6000.0.52f1, 6000.1.9f1, 6000.3.0a1
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Also reproducible when using EditorSceneManager.MarkSceneDirty
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Resolution Note (fix version 6000.3.0a3):
Fixed documentation for PostProcessSceneAttribute
Resolution Note (2022.3.X):
The documentation for PostProcessSceneAttribute in 2022.3 is accurate