Search Issue Tracker
Fixed
Fixed in 1.1.X
Votes
0
Found in [Package]
1.1.4
1.1.5
Issue ID
POLBR-16
Regression
Yes
The PolyBrush brush deactivates when it is dragged outside of a certain radius
How to reproduce:
# Create a new project
# Install the PolyBrush Package
# Create any 3D GameObject in the Scene view
# Open the PolyBrush window
# Use any PolyBrush tool on the GameObject
# Observe the Scene view
Expected results: The brush is active while the Mouse is being moved
Actual results: The brush deactivates after the Mouse is moved outside of a certain radius
Reproducible in: 1.1.4 (2023.2.5f1), 1.1.5 (2022.3.14f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b2)
Not reproducible in: 1.1.2, 1.1.3, 1.1.4 (2021.3.34f1), 1.1.5 (2021.3.34f1, 2022.3.13f1)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Note: The regression is in the Editor versions and not the package itself
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 1.1.X):
Thank you for bringing this issue to our attention. It has been fixed and should land soon.