Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b13
Issue ID
648647
Regression
Yes
The Particle system editor crashes when the renderer component is selected
Steps to repro:
1. Create a particle system
2. Select it, press "Open editor..." in the inspector view
3. Make sure to undock it
4. Select "renderer" tab
5. Observe errors:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.ModuleUI.Toggle (Rect rect, UnityEditor.SerializedProperty boolProp) (at C:/buildslave/unity/build/Editor/Mono/ParticleSystemEditor/ParticleSystemModules/ModuleUIHelpers.cs:124)
The particle editor breaks and is no longer usable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment