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Votes
0
Found in
6000.0.51f1
6000.1.7f1
6000.2.0b5
6000.4.0a1
Issue ID
UUM-110159
Regression
No
The particle effect breaks when using "Set Alive" VFX Graph module and a shader with "Tiling And Offset"
How to reproduce:
1. Open project “IN-104773“
2. Open the "OutdoorsScene"
3. Open the "Test VFX" tab
4. Under the “Initialize Particle“ block, toggle "Set Alive" module
5. Save the VFX Graph
Expected result: The particle is still visible. Setting it as alive again should not change visibility
Actual result: The particle is not visible
Reproducible with: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Could not test with: 2021.3.52f1, 2022.3.63f1 (particle not functioning on version downgrade)
Reproducible on: Windows 11 Enterprise
Not reproducible on: No other environments tested
Note: The project may crash on 1st open. Open the project again if this issue occurs.
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Resolution Note:
Thank you for reporting a bug to Unity.
Instead of using VertexColorNode, we have provided guidance on how to access and utilize each attribute within the VFX system.
We trust that this matter has been resolved satisfactorily for you, and we have decided to close this issue.
Thank you for helping us improve Unity!