Search Issue Tracker
Feature Request
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.4f1
2023.3.0a18
Issue ID
UUM-58554
Regression
No
"The name 'Unwrapping' does not exist in the current context" is thrown when using Unwrapping.GeneratePerTriangleUV in the Build
How to reproduce:
1. Open the attached project "BugReport.zip"
2. Build And Run the project
Expected results: The Build is successful
Actual results: The Build fails with error "error CS0103: The name 'Unwrapping' does not exist in the current context"
Reproducible with: 2021.3.33f1. 2022.3.15f1, 2023.2.4f1, 2023.3.0a18
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is a feature request to make editor-only functionality available at runtime. The unwrapping implementation under the hood is not very suitable to expose as is in the runtime.