Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a1
Issue ID
UUM-137188
Regression
No
The -force-d3d12-debug launch argument produces a misleading error message when used on a release build
How to reproduce:
1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Features)
2. Create and open a new project
3. Build the project (File → Build Profiles → Build)
4. Once the build finishes, navigate to the build folder in Windows Explorer
5. Right-click and select “Open in Terminal”
6. In the terminal window, enter “.\<ProjectName>.exe -force-d3d12-debug” and press Enter
7. Open the Player.log file (%USERPROFILE%\AppData\LocalLow\DefaultCompany\<ProjectName>\Player.log)
8. Observe the result
Actual result: A line in the Player.log shows “Couldn't activate D3D12 debug layer! Make sure to add "Graphics Tools" in Windows Settings”
Expected result: A message is shown indicating that the -force-d3d12-debug argument is not supported on release builds
Reproducible with: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Could not test with: 2023.1.0a4, 6000.0.71f1 (When using the launch argument, a “failed to create D3D12 device (0x80070057)” message is shown, and the Player falls back to using DX11)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Not reproducible on a development build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment