Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2020.3.8f1
2021.1
2021.2
Issue ID
1349705
Regression
No
Animation playback speed on entering Play Mode is faster than the consecutive playbacks
Steps to reproduce:
1. Download and open the project "UnityAnimationToQuickBug.zip"
2. Open Scene "GamePlayScene.unity"
3. Open the Animator Tab (Window > Animation > Animator)
4. In the Inspector Tab, click on "ImageBoxCarousel" GameObject under "CanvasForImageBox" GameObject
5. Enter Play Mode
6. Notice the MoveLeft Animation State's playback speed on entering the Play Mode and again during its second playback
Expected result: The MoveLeft Animation State's first playback speed on Entering Play Mode is the same as the second playback speed
Actual result: The MoveLeft Animation State's first playback speed is faster than the second playback
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4
Could not test with: 2018.4.36f1 (No SpriteLibraryAsset)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is caused by mono jit compilation done the first time you go to play mode which have an impact on overall performance.
You can use the new Editor options: Projects setting/Editor/Enter Play mode options to change this behaviour and enable fast play mode.
check Enter Play mode options
uncheck reload domain
uncheck relaod scene
There is a few drawbacks with this new options so please reade documentation carefuly to see if it suitable for your project.