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Fixed

Fixed in 6000.0.26f1, 6000.1.0a3

Votes

3

Found in

2022.3.45f1

6000.0.18f1

6000.1.0a1

Issue ID

UUM-79381

Regression

Yes

[TextMeshPro] The fallback source continues to refer to the ClearFontAssetDataed Glyph after ClearFontAssetData is applied

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How to reproduce:
1. Open the “TextMeshProTest.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode and press the “Clear“ button

Expected result: Japanese characters remain visible
Actual result: Japanese characters are not visible

Reproducible with: 3.2.0-pre.1, 3.2.0-pre.10 (2022.3.45f1), 6000.0.18f1
Not reproducible with: 3.0.9 (2021.3.43f1)
Could not test with: 4.0.0-pre.2

Reproducible on: Windows 10
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.1.0a3):

    Fixed issue where the text cache would continue to refer to a cleared font asset.

  2. Resolution Note (fix version 6000.0.26f1):

    Fixed issue where the text cache would continue to refer to a cleared font asset.

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