Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0a6
Issue ID
824407
Regression
Yes
The Editor becomes grey with some layouts of Editor windows (Unity 5.5.0a6)
Steps to reproduce the issue:
1. Create a new project with default settings.
2. Try selecting different Editor's layouts ("Window->Layouts")
3. Notice that the Editor becomes grey after selecting these layouts:
"2 by 3"
"Tall"
"Wide"
4. Notice that these layouts work fine:
"4 Split"
"Default"
Reproduced only with 5.5.0a6.
Note1:
GIF attached.
Note2:
Reproduced on both Windows and OSX.
Note3:
With some machines the Editor crashed on:
#0 0x007fff930484e9 in objc_msgSend
#1 0x007fff9a25db35 in -[NSView _recursiveBreakKeyViewLoop]
#2 0x007fff8ea37d74 in CFArrayApplyFunction
#3 0x007fff9a25db35 in -[NSView _recursiveBreakKeyViewLoop]
#4 0x007fff8ea37d74 in CFArrayApplyFunction
#5 0x007fff9a25db35 in -[NSView _recursiveBreakKeyViewLoop]
#6 0x007fff9a25cf72 in -[NSWindow dealloc]
#7 0x007fff99fe4637 in -[NSWindow release]
#8 0x007fff9304db3b in (anonymous namespace)::AutoreleasePoolPage::pop(void*)
#9 0x007fff8ea33c12 in _CFAutoreleasePoolPop
#10 0x007fff96ea09ea in -[NSAutoreleasePool drain]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #822106