Search Issue Tracker
By Design
Votes
0
Found in
4.5.0a4
Issue ID
582023
Regression
No
The DistanceJoint2D component does not maintain a constant
1. Open the attached project
2. Run the "1" scene
3. As the components are swinging the distance between the "Sphere" and the "Capsule" sometimes varies, even though it should be constant.
Notice: you may need to pull the "Capsule" down in play mode, to create the necessary movement.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment