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In Progress

Under Consideration for 1.0.X

Votes

0

Found in [Package]

1.0.7

Issue ID

BEHAVB-202

Regression

No

The Behavior Graph gets stuck on "Waiting" when deserialized before BehaviorGraph.Start

Package: Unity Behavior

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Samples/Behavior/1.0.6/Runtime Serialization/Serialization.unity” Scene
3. Enter the Play Mode
4. Click the Button with text “Save“ once the agent begins moving
5. Click the Button with text “Write“
6. Click the Button with text “Load”
7. Observe the agent get to the position
8. In Editor, open the Behavior Graph of “Assets/Samples/Behavior/1.0.6/Runtime Serialization/Agent.asset“
9. Click “Debug”

Expected result: Nodes do not get stuck in “Waiting“ state
Actual result: The first two “Try In Order” nodes are in the state of “Waiting”

Reproducible with: 1.0.5 (6000.0.34f1), 1.0.7 (6000.0.34f1, 6000.1.0b2)
Could not test with: 2022.3.56f1 (Not supported by Behavior package)

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

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