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Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Votes

0

Found in

2022.3.60f1

6000.0.45f1

6000.1.0b13

6000.2.0a8

Issue ID

UUM-102252

Regression

No

The beginning of the Animation doesn’t start at the correct position when it's being enabled through a Trigger event and the Physics Simulation mode is set to "Update"

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How to reproduce:
1. Open the attached “IN-98417” project
2. Open the “SampleScene“
3. Enter Play mode
4. Select the “Player” GameObject in the Hierarchy window and use the WASD keyboard buttons to change its position until it touches the “triggerCube” GameObject and enables it in the Game view
5. Keep changing the “Player“ position to switch it between touching the “triggerCube“ GameObject and not touching it
6. Observe the results of the “animatedCube“ GameObject in the Game view

Expected result: The animation starts playing smoothly
Actual result: The animation doesn’t start at the correct position at its start

Reproducible with: 2022.2.0a17, 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Couldn't test with: 2022.1.0a10, 2022.2.0a9 (there isn't a Simulation mode under the Physics tab in the Project Settings)

Reproducible on: MacOS 15.3 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested

Notes:
- Reproducible in Standalone Player
- The issue reproduces if the “triggerCube“ GameObject is enabled using “OnTriggerEnter“ or “OnTriggerStay“
- Changing the Simulation Mode to "Fixed Update" (in the Project Settings > Physics tab) stops the issue from reproducing
- Changing the Culling Mode of the “animatedCube“ GameObject (in the Inspector window > Animator Component) from “Always Animate“ to “Cull Update Transforms“ or “Cull Completely“ stops the issue from reproducing

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