Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b17
Issue ID
627896
Regression
No
The animation window does not show properties of animated game object if it has an animator
To reproduce this bug:
1. Open the attached project
2. Open Main scene
3. Click on canvas in hierarchy
4. Open animation window
5. Try to animate the start button for screen transition ( Canvas - > Button_Start )
6. Select start button and the animation window switches to the animations of the button
7. You can do it if you remove animator component from Button_Start
Captured repro: http://screencast.com/t/Z4zxt11Tsl44
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
plainkeyman
Nov 08, 2015 21:09
I'm using: unity-editor-5.1.0f3+2015082501_amd64.deb
I'm not able to open the animation window. It brings up the Profiler window instead.
Voting this thing up!