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Fixed in 2020.1.X
Votes
0
Found in
2019.4
2019.4.19f1
2020.1
Issue ID
1312648
Regression
No
Textures on a material within an Addressable asset bundle becomes mixed up after loading it in a scene
Reproduction steps:
1. Open attached project "RollerStrip.zip" and scene "TestScene"
2. In Addressable Groups window, select Play Mode Script -> Use Existing Build (requires built group)
3. In Addressable Groups window, select Build -> New Build -> Default Build Script
4. After the build is complete, enter Play Mode
5. In Game View, the model
Expected result: No texture mixup
Actual result: Mixed up textures on the model
Reproducible with: 2019.4.20f1, 2020.1.0a18
Not reproducible with: 2020.1.0a19, 2020.1.17f1, 2020.2.4f1
Could not test with: 2018.4.31f1 (compilation errors), 2021.1.0b7, 2021.2.0a5 (Adressables build fails to compile)
Note:
To reproduce with attached project, in "UnityWebViewPostprocessBuild.cs" comment out lines that contain compilation errors.
Workarounds:
1. If you place the textures under the folder Assets/_ResourceBank/Textures/Characters/Logos into another addressable group and build that into another separate asset bundle, the textures will not get mixed up
2. If you clone the textures and use those cloned textures for the materials instead, this problem isn't reproducible as well.
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19