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Won't Fix

Votes

0

Found in

2020.3.44f1

2021.3.18f1

2022.2.5f1

2023.1.0b2

2023.2.0a1

Issue ID

UUM-26768

Regression

No

Texture2D.CreateExternalTexture using unnecessary delay before reference counting for external textures when using D3D11

-

How to reproduce:
1. Open the project "IN_30220"
2. Download the "test.jpeg" image
3. Open the "Texture Loader" script
4. Change the path in line 39 to the path where you saved the “test.jpeg” image
5. Enter the Play Mode
6. Observe the Console

Expected result: no info messages indicating delay before RefCount increase
Actual result: info messages indicating delay before RefCount increase

Reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2, 2023.2.0a1

Reproducible on: Windows 10 Pro

Notes: reproducible using D3D11 Graphics API

  1. Resolution Note:

    This is due to the threaded separation between the mainthread and the renderthread. While it would be possible to introduce an exception for DX11 the prioritization of this would realistically be so low that we couldn't start working on it for the foreseeable future.

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