Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0f2
Issue ID
650112
Regression
No
[Texture] When changing texture values at runtime, they keep changed until reimported
To reproduce this bug:
1. Open the attached project
2. Open 'test' scene
3. It has a texture which changes to red on clicking
4. Play the scene
5.Left click with the mouse button.
6. See the texture turning to red
7. Stop playing
8. The original texture has remained red
9. Select texture in the project view ('dirt')
10. Right click and select 'reimport'
11. Now it looks as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment