Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.50f1
6000.1.4f1
6000.2.0b3
Issue ID
UUM-107496
Regression
Yes
“Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
How to reproduce:
1. Create and open a new project
2. Open Window > UI Toolkit > Debugger
3. Keep narrowing down the UI Toolkit Debugger window horizontally and observe the “Texture Atlas Viewer“ button
Expected result: “Texture Atlas Viewer“ button text is hidden and does not overlap the button to the left
Actual result: “Texture Atlas Viewer“ button text is not hidden and overlaps the button to the left
Reproducible in: 2023.3.0b10, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Not reproducible in: 2023.3.0b9
Could not test in: 2022.3.62f1 (no “Texture Atlas Viewer“ button)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-104492