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Fixed in 1.5.0, 2.1.0 and 3.0.0
Votes
1
Found in [Package]
3.0.0-preview.14
Issue ID
1255336
Regression
Yes
[TextMeshPro] Word wrap-around happens too early when using a specific font
Reproduction steps:
1. Open attached project "TMPPadding.zip" and scene "SampleScene"
2. In Hierarchy view, select Canvas/issue/viewport/content/Broken/Text (TMP) GameObject
3. In Inspector window, TextMeshPro - Text (UI) component, Text Input, add a "e" after "Exampl"
4. Observe Game View
Expected result: No word wrap-around
Actual result: Word wrap-around happens
Reproducible with: 2018.4.24f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14), 2019.4.1f1 (TMP 1.5.0-preview.1, 1.5.0-preview.14 and 2.1.0-preview.1, 2.1.0-preview.14), 2020.1.0b13, 2020.2.0a15 (TMP 3.0.0-preview.1, 3.0.0-preview.14)
Could not test with: 2018.4.24f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15 (TMP 0.1.2-preview, 1.4.1 and 2.0.0, 2.0.1, texts misaligns or breaks)
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Resolution Note (fix version 1.5.0, 2.1.0 and 3.0.0):
Fixed in package versions 1.5.0, 2.1.0, 3.0.0