Search Issue Tracker
In Progress
In Progress in 6000.5.X
Votes
0
Found in
6000.0.59f1
6000.1.16f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121000
Regression
No
TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
Reproduction steps:
1. Open the attached “IN-118828_fontTest.zip” archived project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Scroll down inside the ‘Scroll View’ GameObject
5. Observe the Game View
Expected result: The last ‘New Text' TMP Text is present with a red outline
Actual result: Last ‘New Text' GameObject is not being rendered as it’s outside of the Viewport
Reproducible with: 6000.0.59f1, 6000.1.16f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Couldn’t test with: 2022.3.66f1, 2023.1.20f1 (Couldn’t downgrade the project)
Reproducible on: M1 Max macOS 15.6.1 (Tested by CQA)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment